Players join an imaginary circus and must use their listening skills to walk the high wire. 

DOWNLOAD RULES

High Wire

Who: Grades K-2

Players: 2+ 

Time: 10 minutes+ 

Where: Auditorium, cafeteria, classroom, gymnasium, hallway, library, playground 

Equipment: Tape 

How to Play  

  • Players line up and stand 6 feet away from each other. 
  • Players imagine they are in the circus on the high wire (line of tape)! 
  • Players' feet must stay on the high wire (line of tape) and follow the leader's directions. 
  • Players must pay attention to the person in front of them so they are not too close to each other.
  • If a player steps off the high wire, he or she does five star jumps, then rejoins the game!

 

Check for Understanding  

  • Where must a each player's feet stay? 
  • What happens if a player steps off the high wire? 

Game Tip  

  • The facilitator leads the group on the high wire. 

Conflict Resolution Tip  

  • Play without elimination to avoid players becoming idle. 

PLAY: REP IT OUT  

Easy: Walk

Medium: Hop on two feet.

Hard: Balance on one foot.